![]() ![]() ![]() Indeed, even their position is restricted to about half the screen. The quantity, frequency, speed and size of the fireballs are not random at all. The truth is that only fireball position is variable. Eventually, the students figure out that certain things are true of the fireball and the randomness to which it is subject. I then ask more questions about fireball speed, fireball quantity, etc. Even brief observation reveals that the fireballs come at a regular rate. ![]() I then ask, “So they can come at any time or not come at all?” All students quickly figure out that this isn’t the case. Students tend to say that these fireballs come at random. Often, I’ve asked students about these small fireballs which periodically fly through the screen in Super Mario World. This idea springs from a lack of critical examination. One of the most common prejudices I have encountered among students is the notion that all randomness in game design is more or less the same. Students enter game design programs with many prejudices about game design which need to be amended.
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